5 D&D Unicorn Subclasses That Will Bring Wonder and Grace to Your Campaign
Unicorns, majestic creatures of myth and legend, embody purity, grace, and untamed power. Their inclusion in your Dungeons & Dragons campaign can add a layer of enchantment and wonder unlike any other. But what if your players could become the embodiment of a unicorn's essence? This article explores five unique and compelling unicorn-themed subclasses for Dungeons & Dragons 5th Edition, designed to bring a touch of magical splendor to your next adventure.
1. The Celestial Charger (Paladin Subclass)
Keywords: Paladin, Unicorn, Celestial, Charger, Holy, Divine, Protection, Smite, Aura
This subclass channels the radiant power of a celestial unicorn, bolstering the Paladin's already impressive defensive and offensive capabilities.
Features:
- Level 3: Radiant Charge: When you use your Divine Smite, you can choose to make a bonus action to charge a short distance. Upon impact, the target takes extra radiant damage equal to your Charisma modifier.
- Level 7: Aura of the Unicorn: You gain an aura that radiates warmth and protection. Allied creatures within 10 feet have advantage on saving throws against charmed or frightened conditions.
- Level 15: Celestial Hoofs: You gain proficiency in Athletics and Acrobatics checks. As a bonus action, you can teleport up to 15 feet to an unoccupied space.
2. The Prism Weaver (Wizard Subclass)
Keywords: Wizard, Unicorn, Prism, Light, Magic, Illusion, Sparkle, Spell, Enchantment, Rainbow
This subclass focuses on manipulating light and illusion, mirroring the unicorn's iridescent coat and magical aura.
Features:
- Level 2: Prismatic Spell: Once per long rest, you can cast one of your spells with a prismatic effect. The spell deals an additional 1d6 damage of a random type (determined by a d6 roll).
- Level 6: Rainbow Shimmer: You gain resistance to radiant damage. As a bonus action, you can create a shimmering rainbow effect around yourself, granting advantage to allies within 10 feet on Wisdom (Perception) checks.
- Level 10: Illusory Maneuver: You can cast Mirror Image as a bonus action. Once per turn, you can teleport up to 10 feet to an unoccupied space as a reaction when targeted by an attack.
3. The Sylvan Sentinel (Druid Subclass)
Keywords: Druid, Unicorn, Sylvan, Nature, Healing, Spirit, Forest, Wild, Protection, Animal, Shapeshifting
This subclass blends the unicorn's connection to nature with the Druid's mastery of the wild.
Features:
- Level 2: Whispers of the Grove: You gain proficiency in Animal Handling and Survival skills. You can communicate with unicorns and other magical creatures of the forest.
- Level 6: Healing Horn: As a bonus action, you can heal a creature within 30 feet of you for 2d8 hit points.
- Level 10: Guardian of the Grove: You can summon a spectral unicorn to fight alongside you. This spectral unicorn has hit points equal to your Druid level and deals damage equal to your Wisdom modifier + 1d8.
4. The Mystic Rider (Sorcerer Subclass)
Keywords: Sorcerer, Unicorn, Mystic, Magic, Wild, Power, Spell, Metamagic, Flight, Telepathy, Quickness
This subclass emphasizes the wild magic and innate power inherent in unicorns, channeled through the Sorcerer's bloodline.
Features:
- Level 1: Unicorn's Grace: You gain an increase to your movement speed and can use a bonus action to teleport up to 10 feet.
- Level 6: Mystic Horn: You can cast Charm Person as a bonus action.
- Level 14: Wild Charge: You can unleash a powerful burst of energy. Choose a creature within 30 feet; it must succeed on a Dexterity saving throw or take 5d8 force damage and be pushed 15 feet away.
5. The Lightbringer (Cleric Subclass)
Keywords: Cleric, Unicorn, Light, Holy, Divine, Healing, Protection, Support, Blessing, Radiance, Faith
This subclass focuses on the radiant light and protective abilities of unicorns, perfect for a cleric devoted to healing and protection.
Features:
- Level 2: Beacon of Light: Your healing spells have an increased chance to critically heal.
- Level 6: Radiant Shield: As a bonus action, you can create a shimmering shield of light around yourself or an ally within 30 feet for one minute. The target gains temporary hit points equal to your cleric level.
- Level 17: Divine Radiance: You radiate divine energy, dealing radiant damage to any creature that enters your space.
These subclasses offer unique and engaging ways to incorporate the wonder and grace of unicorns into your D&D campaign. Remember to adjust these suggestions to best fit your own campaign setting and the preferences of your players. Let the magic begin!